![]() The campaign's story is straightforward, but effective. All in all, the flow of the campaign feels bigger and better than it's been in a long time, with a good amount of variety between your standard runnin' and shootin', space hijinks, some quieter stealth moments, and the sorts of hellish things you can put into a game when large parts of it take place in areas with no oxygen. A couple of these missions even rely on some basic stealth mechanics. ![]() ![]() Many of these start out with some fighter piloting, too, but some of these contain inventive ways to sneak up on enemy space stations and ships as you infiltrate, mess things up, and find a way out to the relative safety of space. The missions typically break down into pure dogfights, where you remain in your fighter the entire time and take out enemy fighters and a variety of larger ships, or assaults on enemy ships that require you to do some dirt on-foot. But the side content is either brief enough to make for a fun diversion or cool enough to be worth seeing. This takes the form of a map of the solar system that gets peppered with side missions that you can take on, or you can skip to the next story mission and cruise through an already-shooter-length campaign even faster. As such, you call the shots and then go on the missions to execute the shots you call. Oh, and you also very quickly become the captain of your own ship, in case the power fantasy wasn't thick enough for you already. You play as an ace jet fighter pilot who is also, somehow, the best man for the job when it comes to stealth, shooting people with guns, melee combat, whatever. Flight combat is a huge part of this year's campaign. This isn't space opera, this is space ops. These disparate elements clash in spots, but that helps give Infinite Warfare an identity and a future of its own. It's a game where you hide behind rocks and take out distant troopers with sniper rifles, except those rocks are floating in space and those troops are hanging out in spacesuits on the outside of a battle platform. At times, the setting and tech utilized in Infinite Warfare reads more like a Halo prequel than a Call of Duty game, but it's a weird mash-up of huge, futuristic space battles and a set of characters that deliver all the "Oscar Mikes" and "Bravo Zulus" that you'd expect from, like, a Modern Warfare 2-era military shooter. A world of giant capital spaceships serve as the center of space dogfights. Infinite Warfare casts off all of the tip-toeing "near-future" steps we've seen in the past few games and just drops you in a world where our military can traipse around the solar system with ease. The campaign, for once, is the shining star of Call of Duty this year. But just as much, if not more of those different chunks of video game are far enough off the mark that it's still hard to recommend Infinite Warfare, especially in a year that presents a higher-than-normal number of other, better options. ![]() It's a lot of stuff, and some of that stuff is maybe better than its ever been. Go above and beyond that and you'll also get a remastered version of Call of Duty 4: Modern Warfare, the game that sent us down this perk and loadout-filled road to begin with. For $60 you'll get that now-standard three-pronged Call of Duty attack, with a campaign, competitive multiplayer, and cooperative zombie survival multiplayer. This guy shows up the first time you play multiplayer to tell you about "combat rigs."Ĭall of Duty: Infinite Warfare isn't the best Call of Duty has ever been, but it's almost certainly the most Call of Duty Activision has ever placed into a single package.
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